It doesn't help either that an in-game help overlay for controls displays both keyboard and controller button presses alongside each other resulting in a mess of text. The game's controls provided the most frustration during gameplay as some actions in game require three button pushes to perform simple tasks such as lowering a support wheel. Fortunately, the game does expand once players have earned more experience which in turn makes special jobs and architect contracts available. Unfortunately, the early portion of the game felt more like a transportation simulator than actually constructing buildings as the objectives usually involved delivering palettes of bricks, woods, and other building supplies. The path from a small construction company to a behemoth with a variety of vehicles and equipment is aided by a series of in-game tutorials. The game provides one of the better tutorial systems I've seen in which the contracts gradually introduce players to new gameplay elements such as purchasing new vehicles or transporting equipment to construction sites. ![]() Players begin in a small village which after a few jobs eventually changes location to a larger city with expanded construction opportunities. While I've played a wide variety of simulation games, I was pleasantly surprised with the various gameplay elements from constructing structures to exploring the large game world. The list of game features are impressive which include over 200 missions, 15 construction machines, multiplayer mode, open world, and a non-linear dynamic mission system. Construction Simulator 2015 from developer Weltenbauer Software Entwicklung and publisher Astragon Software GmbH is an ambitious title that for the most part delivers a polished and enjoyable experience, yet unfortunately suffers in some gameplay aspects.
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